href="/brew/en/developer/brew_gaming/whats_new/index.html">Getting Started

href="/brew/en/developer/brew_gaming/why_better.html">Why BREW is Best

href="/brew/en/developer/brew_gaming/resources/index.html">Gaming Resources

href="/brew/en/developer/brew_gaming/resources/documentation.html">Documentation

href="/brew/en/developer/brew_gaming/resources/tools.html">Tools

href="/brew/en/developer/brew_gaming/resources/books.html">Technical Articles and Books

href="/brew/en/developer/brew_gaming/resources/tutorials.html">Training and Tutorials

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href="https://brewx.qualcomm.com/brew/sdk/download.jsp?page=appseng/en/knowledgebase" target="_blank">Knowledge Base

href="/brew/en/developer/faq/faq.html" target="_blank">FAQs

href="/brew/en/developer/brew_gaming/market_research/index.html">Market Research

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href="/brew/en/developer/brew_gaming/search.html">Search

 

Books

 

Open GL ES Game Development by Dave Astle and Dave Durnil
(ISBN: 1-59200-370-2)

 

Software Development for the Qualcomm BREW Platform by Ray Rischpater
(ISBN: 1-59059-116-X)

 

Wireless Game Development in C/C++ with BREW
(ISBN: 1556229054)

 

Technical Articles

October 2006 - Whitepaper: Mobile Multiplayer Gaming - Development Insights and Learning's

 

3D Graphics Made Easier with OpenGL ES for BREW
Until recently, developers wanting to provide a 3D graphics experience on BREW faced significant challenges: developing or porting your own 3D engine. With the introduction of OpenGL ES for BREW, you now have access to a state-of-the-art 3D rendering platform that's portable across mobile platforms and devices.

 

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