href="/brew/en/developer/brew_gaming/whats_new/index.html">Getting Started

href="/brew/en/developer/brew_gaming/why_better.html">Why BREW is Best

href="/brew/en/developer/brew_gaming/resources/index.html">Gaming Resources

href="/brew/en/developer/brew_gaming/resources/documentation.html">Documentation

href="/brew/en/developer/brew_gaming/resources/tools.html">Tools

href="/brew/en/developer/brew_gaming/resources/books.html">Technical Articles and Books

href="/brew/en/developer/brew_gaming/resources/tutorials.html">Training and Tutorials

href="/brew/en/developer/brew_gaming/resources/forums.html">Forums

href="https://brewx.qualcomm.com/brew/sdk/download.jsp?page=appseng/en/knowledgebase" target="_blank">Knowledge Base

href="/brew/en/developer/faq/faq.html" target="_blank">FAQs

href="/brew/en/developer/brew_gaming/market_research/index.html">Market Research

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Here you will find a variety of important documents to help you in your BREW game development projects.

 

White Paper - BREW Gaming Signature Solution [1.9MB]

 

Programming OpenGL® ES in a BREW Environment
This document provides game developers with an overview of the steps needed to build and run BREW OpenGL® ES applications. Included is an explanation of how to use the ATI IMAGEON 2300 series hardware with the BREW SDK.

 

Audio for Games and Applications [161KB]
This guide discusses the wide variety of audio solutions Qualcomm provides for game developers to use in conjunction with 3D graphics, including information on using supported audio file formats; producing multiple, simultaneous audio tracks triggered by specific game events; adding and manipulating custom sounds using our downloadable sound (DLS) capabilities; and understanding the tradeoffs when combining audio with 3D graphics in a gaming environment.

 

Simultaneous Audio - Knowledge Base Article [71KB]
This document explains how to use the BREW IMedia API to take advantage of the multi-sequencer feature of BREW devices.

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