href="/brew/en/developer/brew_gaming/whats_new/index.html">Getting Started
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href="/brew/en/developer/brew_gaming/resources/index.html">Gaming Resources
href="/brew/en/developer/brew_gaming/resources/documentation.html">Documentation
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Here you will find a variety of important documents to help you in your BREW game development projects.
White Paper - BREW Gaming Signature Solution
[1.9MB]
Programming OpenGL® ES in a BREW Environment
This document provides game developers with an overview of the steps needed to build and run BREW OpenGL® ES applications. Included is an explanation of how to use the ATI IMAGEON 2300 series hardware with the BREW SDK.
Audio for Games and Applications
[161KB]
This guide discusses the wide variety of audio solutions Qualcomm provides for game developers to use in conjunction with 3D graphics, including information on using supported audio file formats; producing multiple, simultaneous audio tracks triggered by specific game events; adding and manipulating custom sounds using our downloadable sound (DLS) capabilities; and understanding the tradeoffs when combining audio with 3D graphics in a gaming environment.
Simultaneous Audio - Knowledge Base Article
[71KB]
This document explains how to use the BREW IMedia API to take advantage of the multi-sequencer feature of BREW devices.